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Adjustments

The ADJUSTMENTS panel in the Editor’s right sidebar has fourteen sliders for exposure, color, tone and sharpness. They change whichever mask is selected, Global unless you pick another.

  • Nothing is permanent. Move a slider back any time, with no loss of quality.
  • Each result keeps its own settings. Click another result in the history strip, and the sliders show its values.
  • Zoom to 100% when the exact result matters. To stay fast, the preview uses a smaller copy of your photo. It’s close, but only 100% shows the real pixels.
  • They carry into Lightroom. Save a DNG, and Lightroom, Camera Raw and Bridge open it with all fourteen Global sliders still adjustable. Two limits: a negative Sharpness arrives as 0, and a very cool Temperature stops at Lightroom’s coolest setting. Mask adjustments arrive as Lightroom masks.
  • Drag the slider, or type a number in the box beside it and press Return.
  • Point at a slider, or click in its box, and press Up or Down to step it: 0.1 EV on Exposure, 1 on the others. Hold Shift for ten steps.
  • Double-click a slider or its name to reset it. Reset All, at the bottom, resets every slider.
  • Click the eye at the top of the panel, or press \, to hide your adjustments for a quick before/after.

Every slider starts at 0.

SliderRangeWhat it does
Exposure-4.0 to +4.0 EVBrightness in stops. Highlights roll off instead of clipping to flat white.
Temperature-100 to +100Cooler (blue) or warmer (amber).
Tint-100 to +100Green or magenta. Useful under fluorescent or LED light.
Contrast-100 to +100Positive deepens shadows and brightens highlights. Negative flattens.
Highlights-100 to +100Negative pulls back bright areas. Positive opens them up.
Shadows-100 to +100Positive lifts shadow detail. Negative deepens it.
Whites-100 to +100Where the brightest tones land. Positive makes more of the image white.
Blacks-100 to +100Where the darkest tones land. Negative gives a deeper base.
Texture-100 to +100Fine surface detail on insects, mushrooms and fabric.
Clarity-100 to +100Local contrast over a wider area than Texture, for punch.
Vibrance-100 to +100Boosts muted colors more than strong ones, and protects skin tones.
Saturation-100 to +100Changes every color equally. Vibrance usually looks better.
Sharpness-100 to +100Positive sharpens edges. Negative softens them, which can calm a busy background.
Denoise0 to 100Reduces grain and color speckle. It matches your picture’s own noise level.

Bring out subject detail. On Subject, set Texture to about +30, Clarity to +15 and Sharpness to +20. Then on Background, set Clarity to -20 for smoother bokeh.

Fix a green cast from leaves. On Global, move Tint toward magenta (positive) until the green is gone. Cool Temperature a little if you need to.

Lift a dark stack. On Global, set Exposure to +0.5 to +1.0 and Shadows to +30 to +50. If the highlights get too bright, set Highlights to -10 to -20.

Reduce noise without losing detail. Set Denoise to 50-70 on Background and 0-20 on Subject. Add +10 to +15 Sharpness on Subject if it looks soft.

Spotlight the subject. Click Radial, drag the ellipse over your subject, and turn on Invert mask. Lower Exposure to about -0.5 and Saturation to -10. Raise Feather if the edge looks abrupt.

Tone down a bright top edge. Click Linear and drag from the top edge down. Lower Exposure to between -0.3 and -0.7, and Highlights to about -20.

  • Less is more. The stack is already clean and sharp. Adjustments are for taste and tone.
  • Pick the mask first. Many heavy edits are really a mask problem.
  • Masks: choose what your adjustments change.
  • Saving: TIFF and JPEG bake your adjustments in. DNG keeps them as live settings.